Feudum

1 / 59 ~30 min
Welcome to Feudum

A Kingdom Awaits

Welcome to Feudum -- an epic strategy game set in a medieval kingdom where you play as an outcast seeking to reclaim honor under the reign of Queen Anne. You will farm the land, fight for territory, trade through a network of interconnected Guilds, and acquire Feudums to build your legacy.

The kingdom is divided into six diverse Regions -- Sea, Island, Forest, Desert, Badlands, and Mountain -- each with unique locations to claim and develop. Your journey begins with humble pawns and a handful of resources, but through shrewd action selection and guild maneuvering, you will carve out a place of prominence in this sprawling realm.

Tutorial Overview

Glossary

Action Card

One of 11 cards in a player's hand. Each round, players secretly select 4 of their 11 cards and play them one at a time in turn order. Cards include Migrate, Move, Influence, Improve, Explore, Harvest, Tax, Conquer, Defend, Repeat, and Guild Action.

Apprentice

The player with the third-most status stars in a guild (available only in 4+ player games). Scores 1 VP at each epoch.

Conquer

An action card used to attack an opponent's pawn or feudum. Combat compares strength values, which can be boosted with saltpeter and weapons. Successful conquests advance your military service track.

Defend

A reactive action card that grants +1 defense when played. If unused by the end of the round (nobody attacked you), it earns 1 VP.

Epic Voyage

A bonus track advanced by playing the Move card twice in the same round. Progress on this track earns escalating VP at final scoring: 3/5, 7/9, 11/13, or 17 VP depending on your section and leadership.

Epoch

A scoring period triggered when a region tile is removed from the board via the progress die. The game has 5 epochs. At each epoch, players score VP for guild status, landscape holdings, and active regions.

Farm

A location improved from an outpost (costs wood). Ruling a farm allows you to use the Harvest action to draw goods. Can be improved to a Town using iron.

Feudum

The highest level of location improvement (Outpost -> Farm -> Town -> Feudum). Ruling a feudum grants +3 status stars in the matching guild and makes you a vassal with military service obligations. Worth 3 VP in final scoring.

Guild

One of six economic institutions in the kingdom: Farmer, Merchant, Alchemist, Knight, Noble, and Monk. Each guild has Trade, Pull, and Push functions. Players gain guild membership through status stars.

Guild Action

An action card that lets you interact with one of the six guilds. Each guild offers three functions: Trade (exchange goods for products), Pull (take from the guild above), and Push (send to the guild below) in the guild chain.

Guild Master

The player with the most status stars in a guild. Scores 5 VP at each epoch. You must surpass (not tie) the current holder to claim this position.

Harvest

An action card that draws 5 goods from the supply when you rule a farm. You gain +1 good for each additional farm or feudum you rule, plus rosary beads. Also allows collecting favors.

Improve

An action card that upgrades a location you rule: Outpost to Farm (costs wood), Farm to Town (costs iron), Town to Feudum (costs king's seal).

Influence Marker

A disc placed at a location to establish control. A maximum of 3 markers can be placed per location, from at most 2 different players. The player with the most influence at a location rules it.

Journeyman

The player with the second-most status stars in a guild. Scores 3 VP at each epoch.

King's Seal

A special token required to improve a town into a feudum. Obtained through the Noble guild (Trade or Pull functions) or the Knight guild (Push function). Also used with Royal Writs for end-game VP.

Location

A site on the board where pawns and influence markers can be placed. Locations exist in an improvement chain: Outpost -> Farm -> Town -> Feudum. Each improvement level unlocks different action capabilities.

Military Service

An obligation tied to ruling feudums. Vassals must perform conquer actions to fulfill their duty. Successful conquests advance your disc on the military service track. Failure to serve results in VP penalties.

Nourish

A mandatory phase after actions are taken. Each pawn on the board must be fed with food or wine (sulfur placed in a wine barrel). Unfed pawns suffer penalties.

Outpost

The most basic location type. Ruling an outpost allows you to use the Explore action to draw Royal Writ cards. Can be improved to a Farm using wood.

Pawn

A player piece placed on the board. Each player has 3 pawns, each with 6 character faces (Farmer, Alchemist, Merchant, Knight, Noble, Monk). The active face determines which guild the pawn is associated with for status star calculations.

Progress Die

A die rolled at the end of each round. The result determines which region tile is removed from the board. When a tile is removed, an epoch may be triggered, leading to scoring.

Region

One of six landscape types on the board: Sea, Island, Forest, Desert, Badlands, and Mountain. Each region contains locations where pawns can be placed and influence exerted.

Royal Writ

A card drawn via the Explore action from a ruled outpost. At final scoring, each Royal Writ paired with a king's seal earns the VP shown on the card.

Saltpeter

A resource used to boost combat strength during conquer actions. Also functions as an extra (5th) action card when used as a special action, letting you play one additional card in a round.

Shilling

The currency of Feudum. Earned through the Tax action and guild trades. Spent on guild interactions and converted to VP at final scoring (3 shillings = 1 VP).

Status Star

A measure of your standing in a guild. Stars come from: pawns in play with matching face (+1), feudums you rule with matching type (+3), and locations you rule with secondary guild association (+1). The player with the most stars in a guild holds the highest rank.

Sulfur

A resource that enables sequential play: you can play 2 action cards back-to-back on a single turn. Also used in wine barrels to feed pawns during the Nourish phase.

Tax

An action card that collects shillings from a town you rule. You gain +1 shilling for each additional town or feudum you rule.

Town

A location improved from a farm (costs iron). Ruling a town allows you to use the Tax action to collect shillings. Can be improved to a Feudum using a king's seal.

Vassal

A player who rules a feudum. Vassals owe military service to the crown and must perform conquer actions or risk losing VP for disloyalty.

Veneration Points

The victory currency of Feudum, abbreviated VP. The player with the most VP at the end of the game wins. VP is earned through guild status, landscape control, epoch scoring, epic voyages, and final scoring bonuses.

Vessel

A transport token created by the Alchemist guild's Push function. Vessels enable sea travel during Move actions and can be traded at the Alchemist guild for 3 shillings.